Being able to change your appearance or see what new it-fell-off-a-truck merchandise Redd is selling whenever you like is certainly convenient, but in and of itself not a particularly compelling reason to pick up City Folk.
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Unlike the rest of the game, however, there’s little reason to visit the City on a daily basis, as Gracie’s stock remains the same for an entire season, and at 3,000 bells a pop, you’re unlikely to change your hairdo all that often. There’s a nice variety of things to do, like learning new expressions (emotes, basically) to use in conversation, change your character’s hair and makeup, or find a bargain at the auction house. The city in City Folk – where many of the characters who used to wander through town in previous Animal Crossing installments, like Gracie the fashion designer and Crazy Redd, have permanently set up shop – is also a bit of a letdown. Special not-for-sale items like gyroids, fossils, and rare furniture won’t carry over and neither will any money you had stored in the bank, but it still gives you a healthy leg up on decking out your new digs. After downloading the Moving Van to your DS – a quick procedure that takes mere moments – you’ll find that everything you ever owned in the game is now available from the catalog in Tom Nook’s shop. There’s always something to be bought, sold, traded, mailed away, or ordered from a catalog you can even visit the town’s observatory to create your own custom constellations in the sky.Īnimal Crossing devotees who sunk countless hours into Wild World on the DS will be happy to know that their labors were not in vain. New items can be bought in shops, be received as gifts from friendly neighbors, or even dug up out the ground. Beautify your yard by planting a garden or some trees, or take your home improvement efforts inside by coordinating your wallpaper and carpet, collecting any of the hundreds of pieces of furniture, or designing your own clothing. If you’re not that civic-minded, there’s always your own little corner of town to perfect. Tracking down all of the fossils, paintings, fish, and insects needed to fill its displays will keep you busy all year ’round, but strolling through the exhibits they’re up is an enjoyable way to appreciate your hard work. If you’re in a more generous frame of mind, you can also donate them to the town museum, which is completely empty when you arrive. Collect shells from the beach, raid the town’s recycling center for almost-new clothing or furniture, shake the fruit out of trees – it’s all cash in your pocket.įor serious coin, your best bet is to try catching fish and insects around town – they’re not particularly difficult to snare, and the more rare ones can be worth thousands of bells. Local merchant Tom Nook will buy practically anything you care to sell him, and there’s plenty of good stuff just lying around. There are no real jobs to be had in the game, but there are plenty of ways to make money.
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You can’t expand your house until you do, and it starts off so small that you can barely turn around in it, let alone find spots for all the nifty loot you’re going to acquire. Your first move will likely be to earn enough money to pay off your mortgage. There’s no job to keep, no love interest to romance, and you don’t have to worry about keeping your character happy, fed, or rested. The game begins when you move into town and buy your starter home, but how it proceeds from there is entirely up to you. It’s a life sim set to Easy, with the cuteness sliders cranked up to Maximum. Your new town is a cartoony and colorful place where the worst thing that’s likely to happen to you is being stung by a bee or catching a tin can while fishing. City Folk for the Wii, the third installment in Nintendo’s Animal Crossing series, is what The Sims would’ve been like if Will Wright had been less goal oriented and preferred adorable animals to people.